Introduction to computer graphics and game engines in 90 minutes

Categories: Fundamentals
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About Course

Welcome to the exciting world of objects in the digital world! Ready to start your project with this jam packed hour of pure fun?

If you do not know anything about digital painting, 3D objects or game development you will sure do by the time you are done with this course. This course will take you from making your very own digital painting to a concept video game.

It’s all connected you know, objects existing in this world. From the smallest thing to a spaceship. It’s all the same but also completely different. And everything is viewed from one or another picture plane.

This course is a project based course where you will learn important topics in a project format in an exciting journey.

You will be introduced to

  • Digital painting
  • Computer graphics and 3D objects
  • Game Engine and game engine physics

If this sounds too much, don´t worry! I guarantee that you will have done all of these within 90 minutes.

However, here we take a unique approach. You will be tasked with moving a yellow ball from one software to another step by step by completing tasks. It will be challenging but you will have this done by the time is up.

So what are you waiting for? The yellow ball will not create it self. Remember. “If it´s up to be, it´s up to me!”

The complete list of subjects you will be introduced to

All of these also includes concepts that is important to digital painting, 3D objects and games.

 

Digital painting

  • Brushes
  • Painting
  • Color theory

3D graphics in Blender

  • Controlling the viewport
  • Meshes
  • Objects
  • Lightning
  • Shadows
  • Materials

Game engine in Unity

  • Rigidbodys
  • Colliders
  • Materials
  • Physics materials
  • Gameplay Scripting and controls
  • Cameras
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What Will You Learn?

  • How light shapes objects on a flat surface
  • Creating a mesh inside a popular 3d graphics software
  • Moving digital content from a 3D computer graphics software to a game engine
  • Interact with objects in a popular game engine using input devices and seeing a physics engine in the works

Course Content

Unit 1: Digital painting – Picture plane & Depth
A paper is a flat surface. This is where you will draw and paint, but how does this actually work? How can you draw something like a ball on a flat surface?

  • Download the free software Krita
  • Draw a picture plane
  • Drawing “inside” the picture plane
  • Introduction to the picture plane and depth

Unit 1: Digital painting – Light, Shadow & Mass
Once you have put pen to paper (or digital pad) and drawn a circle this is simply a circle. For it to be a ball you have to produce a sense of depth and mass. An object that is 100% lit from all sides will not be seen as a object with form. For form to be seen you have a shade.

Unit 1: Digital painting – Color and shade
Any color that is in shade turn darker. By using a yellow paint and add black to the color you can reproduce the effect of a form in shade.

Unit 2: Computer graphics – Introducing the 3D software
Working now with our new found knowledge on an object on a flat surface, let´s move this into the 3D world.

Unit 2: Computer graphics – Shine light on our mesh object
Working with lights is a great way to get a feel for the true object. Let´s switch the viewport to a new mode!

Unit 2: Computer graphics – Modifying object meshes

Unit 3: Video game engine – Bring our mesh object into the game engine
From the 3D computer graphics we will now introduce the game engine that also contains a physics engine to interact with.

Unit 3: Video game engine – How to introduce physics to our mesh object

Unit 3: Video game engine – Interacting with the mesh object

Unit 4 – Extra class! Get a soccerball and finish the game

Summary & where to go from here

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