Welcome to the exciting world of objects in the digital world! Ready to start your project with this jam packed hour of pure fun?
If you do not know anything about digital painting, 3D objects or game development you will sure do by the time you are done with this course. This course will take you from making your very own digital painting to a concept video game.
It’s all connected you know, objects existing in this world. From the smallest thing to a spaceship. It’s all the same but also completely different. And everything is viewed from one or another picture plane.
This course is a project based course where you will learn important topics in a project format in an exciting journey.
You will be introduced to
- Digital painting
- Computer graphics and 3D objects
- Game Engine and game engine physics
If this sounds too much, don´t worry! I guarantee that you will have done all of these within 90 minutes.
However, here we take a unique approach. You will be tasked with moving a yellow ball from one software to another step by step by completing tasks. It will be challenging but you will have this done by the time is up.
So what are you waiting for? The yellow ball will not create it self. Remember. “If it´s up to be, it´s up to me!”
The complete list of subjects you will be introduced to
All of these also includes concepts that is important to digital painting, 3D objects and games.
- Color theory
3D graphics in Blender
- Controlling the viewport
Game engine in Unity
- Physics materials
- Gameplay Scripting and controls
What Will You Learn?
- How light shapes objects on a flat surface
- Creating a mesh inside a popular 3d graphics software
- Moving digital content from a 3D computer graphics software to a game engine
- Interact with objects in a popular game engine using input devices and seeing a physics engine in the works
Unit 1: Digital painting – Picture plane & Depth
Download the free software Krita
Draw a picture plane
Drawing “inside” the picture plane
Introduction to the picture plane and depth
Unit 1: Digital painting – Light, Shadow & Mass
Introduction to light, shadow and mass
How light hits form
Turn a form using shadows
Unit 1: Digital painting – Color and shade
Introduction to color and shade
Finding a color using the color wheel
Turn a form in color
Unit 2: Computer graphics – Introducing the 3D software
Introduction to computer graphics00:00
Download the free software Blender01:40
How to view objects in a 3D software01:23
How to select and move objects in a 3D software02:25
Unit 2: Computer graphics – Shine light on our mesh object
Introduction to lights in a 3D software
Creating and deleting objects00:31
Lighting an object inside the viewport02:17
Unit 2: Computer graphics – Modifying object meshes
Create a sphere and smooth the mesh object00:00
How to color an object00:51
How to export a mesh00:47
Unit 3: Video game engine – Bring our mesh object into the game engine
Download the free game engine Unity00:56
Creating our project file, new objects and navigating Unity02:24
Importing object meshes into the game engine00:00
Unit 3: Video game engine – How to introduce physics to our mesh object
U3L2L1 – Set up the camera00:00
U3L2L2 – Assign a rigidbody component to our ball00:45
U3L2L3 – Assign a collider for the object to recognize each other00:00
Unit 3: Video game engine – Interacting with the mesh object
Download visual studio code00:00
Create the goal and create a new script and assign to the object06:29
Write the controller script to make the ball jump00:00
Unit 4 – Extra class! Get a soccerball and finish the game
Import a soccer ball from the asset store and create the field00:00
Update the script to roll the ball00:00
Create a trigger to reset the ball and export and build your finished game!00:00